Here is the first entry for the Scary Escape Game that I will be posting starting today. Play the Goliath The Soothsayer game to uncover the dark story that inspired the Mars Volta to produce their latest album, The Bedlam in Goliath.
Warning: This Scary Escape Game contains scenes and disturbing elements not suitable for young audiences.
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Escape Bike Walkthrough Hints Solution Password Code
Get first diamond next to motorcycle gas cap
Pick up gloves off couch next to motorcycle. Get second diamond inside of gloves
Get first piece of note inside trash can under computer desk
Get block of ice with key in it from freezer compartment
Get Black Cat game cartridge under pillow next to refrigerator
Note the time on the digital clock in the window next to refrigerator
Click on the clock above the motorcycle. Set the clock to the time shown on the digital clock in the window next to the refrigerator. Get the second piece of the note.
Get the knife above the sink
While facing the TV, click on blue book under green frog. The first page shows how to play and win the Black Cat game. click on the right edge of this book 5 times until a picture of the green frog head with numbers shows up.
Get the green frog next to the TV. Click the frog arms and legs as the numbers show, then click the frog’s head to get the Kawasaki key. (left arm 5 times, right arm 1 time, left leg 3 times, right leg 8 times, then click head.)
Put Black Cat game cartridge in game console. Win Black Cat game by using the cat toy to get the cat to do all its moves and feed the cat. When all the bars are solid, you win. (Just click the cat toy around the screen.)
After winning Black Cat game get hammer from picture frame above TV
Use hammer to break block of ice with key in it to get the key
Click on pink book under green frog. Use key, get coin
Put the coin in the gumball machine, twist knob, get prize. Open prize to get the third diamond.
Use the thee diamonds in the lock on the suitcase to get the third piece of note
Look at the completed note (you must have all three pieces.) While facing the wall with the 5 bottles on the shelf, use the knife on the part of the table shown in the note to reveal a button. Press the button, nothing seams to happen.
Turn off the lights with the switch near the motorcycle. Go back to the wall with the 5 bottles on the shelf. Note the sequence of 5 colors shown behind the bottles. Turn the lights back on.
Use this color sequence on the lock shown on the computer screen. Click the lock button to unlock the door next to the motorcycle. Go out the door for a perfect ending. You will get the normal ending if you don’t get the Kawasaki key from the green frog.